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RULE
CLARIFICATIONS: red carpet/COA, hit batsman & collisions
This page
is designated for umpire-related information, and is also the reference
section for codes of conduct, the league by-laws, and any special baseball rule
interpretations that may need to be communicated.
UMPIRES
 |
NEW
for 2008: "Minimum Play" and "Pitching
Limitations" for National League
The Alameda Babe Ruth Board has
adopted the following rules that will affect National League play.
These are very important rules that pertain to "Minimum
Play" and "Pitching Limitations." They are not
debatable and will be enforced by the General Manager, who shall
report to the Board of Directors:
1. Minimum Play Rule: During
a game, all players will play three (3) defensive innings and have
one (1) at bat.
2. Pitching Limitations: The
Alameda Babe Ruth Board has adopted the National Babe Ruth
"Pitching Limitations" as defined on page 10 of the 2008
Babe Ruth League Rules and Regulations, subject to the following
"Pitch Count" limitations:
(a) No player may pitch more than
105 pitches per game. If a pitcher reaches the limit while
facing a batter, the pitcher may continue until the batter
reaches first base or is put out, or the third out is made to
complete the half inning.
(b) A player must have two (2)
calendar days rest between pitching assignments if he pitches in
more than three (3) innings in one game OR more than 42
pitches.
(c) A player must pitch four (4)
balls in order for a "Base on Balls" to be granted,
and all pitches count for that pitcher's "Pitch
Count."
(d) The Home Team Score Book
shall be the Official Score Book for enforcement of "Pitch
Count" rules. It is suggested that both teams reconcile
"Pitch Count" every inning.
(e) The General Manager shall
enforce all of the above rules. All Managers are expected to
abide by these rules and report to the General Manager if any
violations occur. Violations of any such rule may be grounds for
forfeit.
|

RULE CLARIFICATIONS:
~ Red
Carpet-COA ~ Batters
Hit By Balls ~ Runners Avoiding Collisions
~
"Red
Carpet" at
the College
(see also COA
Ground Rules)
Since the
National League is just starting regular season play, I thought it
appropriate to clarify that the red carpet area in front of the
dugouts at the College of Alameda is out of play.
Dead Ball
or In-Play?
-
Any
ball touching the red carpet area is a dead ball (just like
being thrown into the dugout).
-
Any
ball touching the green facing above the dugout or the poles
in the dugout is a dead ball.
-
However,
a ball that passes over a portion of the red carpet area, but
does not actually touch the red carpet, is in play (except as
above for the facing or poles of the dugout).
Live
Ball or Out-of-Play?
-
A
player must catch a foul pop-up with both feet outside the red
carpet area for it to be a catch (one foot on the grass, one
foot on the carpet is not a catch).
-
If a
player catches a foul pop-up with both feet on the grass and
his momentum carries him onto the red carpet area (or even
into the dugout), it is a catch and the ball if live.
-
The
player may throw the ball from the red carpet area with no
penalty.
-
However,
if the player falls down onto the red carpet area or in
the dugout (one knee on the ground), the ball is dead and
any runners are awarded one base from where they were at
the time of the pitch.
"Hit
Batsman"
from Bill
Dal Porto - Head of Umpires
There
have been questions recently on the proper ruling when a ball hits the
batter.
- If a pitched ball hits the batter (not a
rebound from the catcher or umpire), the ball is always dead.
- If the ball touched the bat and then the
batter, it is a foul ball (as long as the batter was not entirely
out of the box when hit with the ball). If the batter was entirely
out of the box (i.e. bunt down the first base line), the batter is
out.
- If the pitch hits the batter and he did not
swing at it, he is awarded first base. It does not matter if the
ball hit the dirt first, he still gets first base. Only runners
forced to advance get to advance. All others stay where they were
before the pitch.
- If the pitch hits the batter's hands and he was
not trying to hit the ball, the batter is awarded first base. The
hands are not part of the bat. The hands are part of the arm.
- It the pitch hits the batter and he either
swung at the pitch or tried to bunt it, it is a strike. If it was
the third strike, he is out (it doesn't matter that the catcher did
not catch the third strike).
An exception is that if the batter intentionally
moved into the pitch or if he made no attempt to avoid being hit (and he
easily could have), the umpire should make the batter remain at the
plate (umpire's judgment). The ball is still dead and no one can
advance, but the pitch is called either a ball or a strike, depending on
what it was.
"Runners
Avoiding Collisions"
from Bill
Dal Porto - Head of Umpires
I have been asked to clarify the rule that says a runner must slide or
attempt to avoid contact with a fielder at any base. This is the exact
same rule that the high schools use. The intent of the rule is to avoid
having a collision between the runner and the fielder where someone could
get hurt.
If
a runner crashes into a fielder, he is out and ejected, regardless of
whether the fielder holds on to the ball. If the fielder does not have the
ball and the runner crashes into him, the runner is safe on the
obstruction but he is still ejected.
"Crashing" is an attempt by the runner to run into the
fielder with the intent of making the fielder drop the ball.
Examples are running hard into the fielder, lowering of the shoulder and
running into the fielder, and raising the arms when running into the
fielder.
If a runner comes into the plate standing up and is tagged by the
catcher without the runner making an attempt to run into the catcher and
dislodge the ball, that is a legal play even though there is minimal
contact initiated by the catcher. If the catcher drops the ball, the
runner is safe. This would be the case if the catcher tags the runner on
his side as the runner is running by. However, if the catcher is standing
with the ball directly in the path of the runner, the runner cannot run
into him even remotely hard. If the catcher is knocked down, it is
definitely too hard, The runner can slide, he can attempt to go around the
catcher, he can get in a pickle, or he can give up and let himself be
tagged. This is true even when the catcher is several feet up the line so
that sliding is not really an option. It is a safety rule with the
advantage going to the defense.
Whether to call the runner out and eject him is a judgment call by the
umpire. Some calls are easy, some are not. For instance, if the runner is
running hard toward the plate, and the catcher at the last moment runs
into the runner's path up the line to catch an errant throw and there is a
huge collision, that is a legal play. The umpire has to make a judgment as
to the intent of the runner. If the runner
slides, however hard, or if he makes an attempt to avoid the catcher,
there is no automatic out and no ejection; and there is no obstruction, as
the catcher ran into the path trying to catch the ball, which he is
supposed to do.
The examples above talk about the plate, but the same rules apply on
any base.
I hope this helps everyone understand the rule a little better. It's
still not always easy for the umpire to make the call, as there are gray
areas that always cause an argument. As I said above, some calls are very
easy and some are hard and subject to differing opinions. If a coach wants
to make sure that his players are not ejected, teach them to slide on all
close plays, especially at the plate. If the fielder is up the
line so sliding is not an option, tell them to get into a pickle.

ALAMEDA
BABE RUTH'S
CODE OF CONDUCT
The
Alameda Babe Ruth program is set up for the benefit of the players with
the specific objectives of implanting firmly in the youth of Alameda the
ideals of good sportsmanship, honesty, courage and respect of authority.
With this is mind, the Board of Directors have established the
following Code of Conduct for all age group leagues:
-
All
players, coaches, umpires, scorekeepers and fans shall be treated
with respect.
-
Coaches
and players shall not demean their own players, opposing players, or
umpires before, during or after the game.
-
Players
will be ejected from the game for throwing bats, helmets, gloves,
etc.
-
Any
unreasonable display of emotion will elicit a warning from the
umpire. This includes the use of foul language. Upon receiving a
warning, the player or coach shall immediately stop arguing and
return to his position or the dugout. Failure to do so will result
in ejection from the game. Any repetition later in the same game
will also result in ejection from the game, as will a flagrant
violation at any time in the game (even if a warning was not
previously given).
These
rules are in the best interest of Alameda Babe Ruth and are to be
adhered to by all participants. Immediately
following a game, the home plate umpire shall report the ejection of any
player, manager or coach as well as any other flagrant violation of
these rules to the umpire-in-chief, who will report the incident to the
President.
Any
player who continually violates this Code of Conduct will not be
eligible for all-star selection and may be subject to further league
action. Player ejections
must be reported to the General Manager, who has the authority to impose
further punishment including suspension for one or more future games.
Any manager or coach ejected from a game will automatically be
suspended from participating in his next league game and may be subject
to further league action.
Please remember that this is a youth
baseball league and winning is not the most important thing. We're here
to teach good sportsmanship, the fundamentals of baseball, courage and
respect for authority. But most of all, we're out to have fun!

Babe Ruth
plays by essentially the same rules as Major League
Baseball. However, we do have certain safety rules that
Major League Baseball does not have, such as limitations on the amount of
innings a player can pitch in a week and requiring a base runner to
either slide or attempt to avoid contact with the defensive player at a
base (normally the catcher at home plate). We also have a
minimum play rule where every player has to play at least two innings
and bat at least one time in each game.
Some
Basic Baseball Rules...
-
Fair
vs foul. The position of the ball (not the player) is
important. A ball over foul territory touched by a player in
fair territory is a foul ball. A ball hitting the plate is not
foul (plate is in fair territory).
-
Catch/no
catch. The ball must be “voluntarily released” to have
a catch. If a fielder catches a ball, takes 5 steps, collides
with the fence or another fielder, and drops the ball, it is not a
catch. A shortstop who drops a ball on a double play while
trying to get the ball into his throwing hand has a catch (and
probably an out).
-
Strike
zone. The strike zone is the space over home plate from halfway
between the batter’s shoulders and his waist to the top of his
knees when the batter assumes a natural stance. In youth
baseball, the plate gets a couple inches wider, particularly on the
outside, as the pitchers are not major leaguers and nobody wants 20
walks per game.
-
Strike
3. The batter is not out on strike 3 if the catcher does
not catch the pitch directly into his mitt (unless there are less
than two outs and 1st base is occupied). The batter can go
toward the dugout and still run to 1st.
-
Foul
Tip. The ball has to go straight from the bat to the
catcher’s mitt. This is not a foul ball. The ball is
alive (runners can steal, get thrown out, etc.).
-
Infield
fly. With runners on 1st and 2nd (or bases loaded) with
less than 2 outs, a potential infield fly situation exists. If
a fair pop fly could easily be caught by an infielder, the batter is
out. Runners do not have to advance, but they can at their own
risk. This rule prevents the defense from purposely letting
the ball drop and getting a double play. Note: An
“infield fly” can be on the outfield grass, and an outfielder
can catch the ball. The key is whether or not an infielder
could have easily caught the ball. Note: A popped up
bunt is not an infield fly.
-
Overthrows.
If an overthrow goes out of bounds, all runners get 2 bases from
where they were at the time of the throw (or time of the pitch if it
is the first throw by an infielder). If a pitcher overthrows
1st but does not step off the rubber before throwing, runners only
get one base (2 bases if he steps off the rubber first).
-
Balk.
Common balks are not stopping at the bottom of the stretch and
dropping the ball while on the rubber. The ball is not dead.
If the batter hits it, the offense gets the option of taking the
play or all runners getting one base instead. In our youth
league, we are not quite so picky on some types of “major league
balks” if the baserunner is not put at a disadvantage.
Nobody wants a game with 10 balks in it.
-
Interference.
An offensive player interfering with a defensive player’s attempt
to catch a ball. If a batted ball hits a runner, the runner is
out, the batter gets 1st base, and no other runners advance unless
forced. On a batted ball, the runner must avoid the fielder.
If he interferes with the fielder’s attempt to catch the ball
(running into him, pausing in front of him, yelling at him, etc.),
it is just the same as if the ball hit the runner. The base
path does not belong to the runner if a fielder is attempting to
catch a batted ball.
-
Obstruction.
A defensive player, not in the process of catching a batted or
thrown ball, getting in the way of an offensive player (e.g., 1st or
3rd baseman standing on the bag as runner tries to touch it, faking
a tag on a runner to get him to slide). After the play is
over, the runner is awarded the base the umpire thinks he would have
reached (on obstruction going back to a bag, the runner gets the
next base).
-
Bat
hits catcher’s glove. After the play is over, the
offense gets the option of taking the play or having the batter
awarded first base (no runners advance unless forced). An
exception is made if the batter and all other runners advance at
least one base. In this case, the infraction is ignored.
-
Batter
interfering with catcher’s throw. The batter is out and
the runner has to return. If the batter struck out on the
pitch, the umpire could also rule the runner out if the catcher had
a chance to throw him out. Note: The batter does not
have to get out of the box to allow a catcher to make a throw.
He is protected if he stays in the box (unless a runner is trying to
score and he has time to leave the box).
-
Overrunning
1st base. The runner can turn to his left in returning to
1st base. But if he makes any movement associated with going
to 2nd base, he can be tagged out.
-
Runner
missing a base. The defense can appeal by tagging the
runner or the missed base before the next pitch when the ball is
alive. This can be done immediately. If the ball is
dead, the ball must be put back in play (pitcher on the rubber, the
catcher and batter ready, umpire says “the ball is in play”).
The pitcher then has to back off the rubber and make the appeal
(without calling time out). Note: The plate umpire
watches home and 3rd base for missed bases, the base umpire watches
1st and 2nd.
-
Batting
out of order. If detected while the batter is up, the
proper batter comes up and there is no penalty. If detected
after the batter makes an out or gets on base (but before the next
pitch), the batter is out, no runners advance, and all outs made on
the play stand. The next batter is the one after the batter
that should have batted. If not detected until after a pitch
is made to the next batter, there is no penalty. The proper
batter is then the one who normally bats after the batter who batted
out of order (even if a number of other batters are skipped).
Note: Forgetting to tell that umpire that there is a pinch
hitter is not batting out of order. He becomes the proper
batter by standing in the batter’s box.
-
Ten
run rule. There is a 10 run rule in Alameda Babe Ruth
after the losing team has had 5 at bats.
-
Time
limit. For 14-15 year-old inter-league games and for all
Prep League games, no new inning can start after two and a half
hours. During the week no new inning can start after 8 p.m.
-
Throwing
a bat. If accidental, there is no penalty. If it
continues to happen, the umpire can eject the batter, but he cannot
call the batter out. If a bat, helmet or glove is thrown in
anger, umpire’s judgment determines if it is a warning or an
immediate ejection.
Helpful
Links...
Though Babe Ruth plays by essentially the same
rules as Major League Baseball, when in doubt, double-check with one of
the umpires or League officials who can either inform you of the correct
rule or find out for you.
-
Quick Reference
Alameda Babe Ruth League Rules: Here
-
Major
League Baseball: Official
Rules
-
Interactive
Baseball Rules: Website

Revised July
2007
( *
= Most
recent changes)
CONTENTS
~ alcohol & tobacco ~
all
stars ~ all star managers/coaches ~
approval of payments ~ awards/sportsman
~ awards/volunteer ~
~ ball thrown out-of-play ~ board
of directors ~ board quorum ~ board
selection ~ code of conduct ~ college
scholarships ~
~ darkness
~ draft, american league ~ draft,
national league ~ dugouts ~ eligibility
~ evaluations ~ extra
hitter
~ fake tags ~ forfeits
~
~ ground rules*
~ high
school players ~ helmets, base
coaches & batboys/girls ~ infield practice ~ injuries
during game ~
~ jewelry
~ managers & coaches ~ manager/coach
responsibilities ~ metal spikes ~ minimum
play rule
~
~ pitching rules*
~ protests ~ rain-outs ~ replacing
players ~ running over catcher ~
sign-ups ~ 16/19 yr olds ~
~ standings ~ 10-run rule
~ time limits ~ tie games
~ trips to mound ~ trophies
~ uniforms ~
PURPOSE
The
purpose of the Alameda Babe Ruth League program is to provide a safe,
organized baseball program for 13-19 year old boys and girls in the city
of Alameda, with the specific objectives of implanting firmly in the
youth of Alameda the ideals of good sportsmanship, honesty, courage and
respect for authority. Unless
otherwise noted, the sections below pertain only to the 13-15 year old
leagues.
PLAYER
ELIGIBILITY
A
player must live in Alameda to be eligible to sign up for the 13-15 year
old Alameda Babe Ruth programs. However,
once a player is on an American League or National League team, he or
she is eligible to sign up and play through league age 15, even if the
player has moved out of Alameda. 13
year olds cannot play in the National League; they are only eligible for
the American League. Players
are prohibited from participating on a team or in a league of any other
baseball program that operates during the same time frame as Alameda
Babe Ruth, with the exception of the middle/high school programs.
Additionally,
a
player who owes money, uniforms or equipment to Alameda Babe Ruth from
the previous year is ineligible to participate in the League until said
debt is paid (or suitable payment arrangements are made in advance with
the Treasurer). A player
who has not paid his/her player fee cannot play in any League game until
the fee is paid (or suitable payment arrangements made in advance with
the Treasurer).
SIGNUPS
Signups
will be held in January or February.
Everyone must sign up, including players returning to the same
14-15 year old team as the previous year.
A player is signed up when a signed medical release form is
returned to the league. All
players who sign up for the league at signups, or before a later cutoff
date established by the league, are guaranteed to make a team if they
attend at least two evaluations (see below).
Players who sign up after the cutoff date can attend the
evaluations, but they are not guaranteed to make a team.
Some may make a team if there are enough spots available. The
rest will be put on a waiting list in case there are later openings.

EVALUATIONS
A
minimum of two and a maximum of three evaluations will be held before
the season starts for both the American and National leagues.
To accommodate those who are sick or out-of-town for a weekend,
there must be evaluations on two different weekends.
Players
who cannot attend two evaluations due to illness, injury or other
acceptable reason can still be guaranteed to make a team with the
special permission of the General Manager for that league.
For those injured, this usually means the player must show up at
the beginning of a regularly scheduled evaluation so the managers can
see the player and ask questions.
Returning
15 year olds who played on a National League team the previous year do
not have to attend evaluations. They
are automatically on the same team as the previous year as long as they
have signed up prior to the end of evaluations (their manager has the
option to keep the player even if they have not officially signed up).
Players who were in the American League the previous year are not
automatically on a team. They
must sign-up and attend the evaluations.
NATIONAL
LEAGUE DRAFT
The
National League draft will be held shortly after the last evaluation.
Each team will draft to a maximum 15 player roster.
The number of teams, the roster size, and the breakdown between
14 and 15 year olds will be determined by the General Manager.
Draft
selections will be as follows (example below is for a six team league):
Team Number
Draft Pick
1
1 12
13 24 25
2
2 11
14 23 26
etc.
3
3 10
15 22 27
4
4 9
16 21 28
5
5 8
17 20 29
6
6 7
18 19 30
The
last place team the previous year gets first choice of draft position
(i.e., team 1, 2, 3, 4, 5, or 6), the next to last place team gets the
second choice, etc.). If teams tied the previous year and there was no playoff to
resolve the tie, they will flip a coin to see who gets the earlier
choice for draft position. To determine standings for draft selection
purposes, only regular season games from the previous season count.
Post-season tournament games do not count.
If
there is a new team, that team will select five 15 year olds at the
beginning of the draft before any other team gets a selection.
In addition, the new team will get the first choice of draft
position (as if the new team had finished last the previous year).
The
purpose of the evaluation and draft procedure is to attempt to have a
competitive balance between the teams at the beginning of the season.
If there is a competitive imbalance caused by a 15 year old not
returning to his National League team (moved, injury, quit, etc.) or
some other reason, the General Manager can allow that team to select one
or more 15 year olds at the beginning of the draft (i.e., before team #1
gets the first selection). A
majority of the National League managers can appeal the General
Manager's decision in this matter to the Board of Directors, as long as
the appeal is prior to the commencement of the draft.
If there is an appeal, the draft will be postponed until after a
decision by the Board of Directors.
A
manager can have an option on his own son or daughter.
The draft round at which a manager option must be exercised will
necessarily vary depending on the player's ability and will be
determined by a unanimous vote of the National League managers.
If a unanimous vote is not possible, the General Manager will
determine when the option must be exercised.
A majority of the National League managers can appeal the General
Manager’s decision in this matter to the Board of Directors, as long
as the appeal is prior to the commencement of the draft.
If there is an appeal, the draft will be postponed until after a
decision by the Board of Directors.
A manager must declare before the start of the draft if the
option will be exercised.
There
will be no coach, brother or sister options without the express approval
of the Board of Directors.

AMERICAN
LEAGUE DRAFT
The
American League draft will be held shortly after the National League
draft. Each team will draft
to a maximum 15 player roster. The number of teams and the roster size
will be determined by the General Manager, but all 13-15 year-old
players who have signed up prior to the cutoff date and have attended
two evaluations will be guaranteed a spot on a team.
Draft
selections will be determined by drawing numbers from one to the number
of teams in the American League and will be as follows (example below is
for a four team league):
Team Number
Draft Pick
1
1 8
9 16 17
2
2 7
10 15 18
etc.
3
3 6
11 14 19
4
4 5
12 13 20
A
manager can have an option on his own son or daughter.
The draft round at which a manager option must be exercised will
necessarily vary depending on the player's ability and will be
determined by a unanimous vote of the American League managers.
If a unanimous vote is not possible, the General Manager will
determine when the option must be exercised.
A majority of the American League managers can appeal the General
Manager's decision in this matter to the Board of Directors, as long as
the appeal is prior to the commencement of the draft.
If there is an appeal, the draft will be postponed until after a
decision by the Board of Directors.
A manager must declare before the start of the draft if the
option will be exercised. There
will be no coach, brother or sister options without the express approval
of the Board of Directors.
REPLACEMENT
OF PLAYERS
National
League: If a team loses a player for the remainder of the season for any
reason (quit, injury, discipline, etc.), the manager may select a 14 or
15 year-old player from the American League as a replacement. If a
team's roster drops below a minimum roster, as determined by the General
Manager, before the regular NL season begins - that team must add a
replacement player. Under the same circumstances after the regular NL
season begins, the team has an option to add a replacement player to its
roster. Once an American League team has had a 14 or 15 year-old player
"called-up" in this manner, that team cannot have another
player "called-up" unless all other Prep League teams have had
a player "called-up."
American League: If a team
loses a player for the remainder of the season for any reason (quit,
injury, discipline, etc.), the manager may select a player from the
waiting list. If a team's roster drops below a minimum roster, as
determined by the General Manager, that team must add a replacement
player.
All roster changes must be
approved in advance by the General Manager. The General Manager shall
inform the Treasurer as soon as possible (for player fee and insurance
purposes).
UNIFORMS
No
team may wear team uniforms, jackets, sweatshirts or similar items of
clothing that are not provided by the League without express permission
of the Board of Directors in advance.
Players must return League issued uniforms to their manager at
the conclusion of their last game.
INFIELD
PRACTICE
The
visiting team is allowed to take a 10 minute infield practice from 20
minutes prior to game time to 10 minutes prior to game time.
The home team is allowed to take a 10 minute infield practice
from 10 minutes prior to game time until game time.
A team forfeits its infield practice if it does not take it
during the time allowed.

HIGH
SCHOOL PLAYERS
High
school players (both varsity and junior varsity) can practice with their
Babe Ruth team, but they cannot participate in any games (including
practice games) until their high school team has finished its season.
Intra-squad games are OK, but any type of game,
"practice" or "scrimmage" that involves players from
another team are not. A
player's high school team can forfeit its remaining games if this rule
is broken. This is a high
school rule and an
Alameda Babe Ruth rule.
If
a high school player quits his high school team after its first league
game, that player cannot participate in any games (including practice
games) until his high school team has finished its regular season (this
is an Alameda Babe Ruth rule). The reason for this rule is to prevent high school players
from quitting their high school teams in order to participate in Babe
Ruth games or practice games.
MINIMUM
PLAY RULE
All
players who are not injured or being disciplined must play at least --
in the National League, two defensive innings; in the American League, three
defensive innings -- and bat at least once.
The opposing manager must be informed prior to the game
that the player is being disciplined and will not play.
Once this notification has taken place, the disciplined player
cannot play in the game unless an injury or some other situation occurs
that would cause the team to play with less than nine players and there
are no other players on the bench who are uninjured or being
disciplined. If a player
has to be disciplined during the game, the opposing manager shall be
informed immediately that the player will not play in the game.
If
there is a shortened game due to darkness, weather, ten run rule, etc.,
it is recommended that the players who did not get their minimum time in
the game:
If the
game was not shortened, players who did not get their minimum time in
the game must:
-
Start the next game, and
-
Play the entire game.
Managers who violate the minimum play rule may be disciplined.
INJURIES
DURING THE GAME
If
an injury, sickness or ejection occurs during the game and there is
no player on the bench who is eligible to replace the injured, sick or
ejected player, the following shall occur.
-
If
the injury, sickness or ejection is to a starter who was replaced
and who then re-entered the game, the player who initially replaced
the starter shall take the injured, sick or ejected player's place.
-
If
the injury, sickness or ejection is to a starter who was not
replaced, any player on the bench may take the injured, sick or
ejected player's place, regardless of whether the player on the
bench was a starter or a non-starter.
An
injured or sick player, once removed from the game under the above rule,
cannot re-enter.

TRIPS
TO THE MOUND
The
second trip to the mound to the same pitcher in the same inning causes
the pitcher's automatic removal as a pitcher.
The pitcher is eligible to stay in the game, but cannot return as
a pitcher. If a pitcher is removed on the first trip to the mound in an
inning, the pitcher can return later in the game as a pitcher, even if
he/she was substituted for and later re-entered.
PITCHING
RULES
(New
- April 15, 2008)
The
following pitching rules shall apply to the American and National
leagues for all regular season and the post-season tournament games
(does not apply to all-star tournament games):
-
A
pitcher may pitch seven innings per week. Due
to different schedules and the number of participating teams, what
constitutes a "pitching week" differs between leagues,
i.e.:
-
For
the National League, the pitching week is Tuesday through
Monday
-
For
the American League, the pitching week is Monday through
Sunday)
-
If
a pitcher delivers one pitch or makes one play in an inning, that
pitcher shall be charged for one inning pitched.
-
A
pitcher must have two days rest between pitching assignments if he
pitched more than 42 pitches in any game in the American
League or more than two innings in the National League (i.e., a
pitcher who pitched on Thursday is not eligible to pitch again until
Sunday). In no event may a pitcher exceed 3 innings pitched and be
able to pitch the next day, regardless of pitch count.
-
If
a pitcher pitched 42 pitches or less in the American League
or two innings or less in the National League, he is eligible to
pitch in his team's next game (as long as he has not reached his
seven innings per calendar week limit).
-
Any
innings pitched by a pitcher during the last week of his high school
season shall count as if they were pitched in Babe Ruth for the
purposes of this rule. Thus, if a pitcher pitched one inning for his
high school team, he would be eligible to pitch six innings that
week in Babe Ruth. If a pitcher pitched three innings for his high
school team on Friday, he would not be able to pitch in Babe Ruth on
Saturday or Sunday (as he would not have the required two days
rest).
-
AL
Pitch Count: A Maximum "pitch count" of 95
pitches is being imposed in the American League. It is the
responsibility of the scorekeepers' from both teams to track the
pitch count of both pitchers. Score keepers should confer and
reconcile pitches between each inning. Pitches lobbed for an
intentional walk do not count towards the 95 pitch total. If a
pitcher reaches the 95 pitch total in the middle of an at-bat, the
pitcher is allowed to finish pitching to the batter before being
replaced.
10-RUN
RULE
A
game is over after becoming regulation (losing team has had five innings
at bat) if one team is ahead by 10 or more runs and both teams have had
an equal number of times at bat or the home team is leading.
CALLING
GAMES FOR DARKNESS - COMPLETING GAMES
If a game is called for
darkness at the end of the 5th or 6th inning, or in the bottom of the
5th or 6th inning with the home team ahead, the game is final. If the
game is called for darkness before it is a regulation game (the losing
team has not completed 5 innings at bat or the game is tied in the 5th
inning), the game will be continued later and played to completion. If
the game is called for darkness in the 6th inning, that one inning only
will be continued later. If any continued game is tied at the completion
of an inning, the game will be played to completion.
JEWELRY
Players
may not wear earrings, watches, rings or any other jewelry that could be
dangerous to the player or to other players.
Medical ID's may be worn if they are taped to the skin or worn on
a neck chain tucked under the jersey.

RAINOUT
Only the President, General Manger, or the General
Manager’s designated representative may declare a game a rainout.
In their absence, the home plate umpire can declare a rainout.
FORFEIT
If
a team notifies the General Manager a day in advance that it will not be
able to field 9 players, the General Manager will attempt to re-schedule
the game in a manner that is fair to both teams.
If re-scheduling is not possible, the game will be “played”
as scheduled. At game time
if a team cannot field 8 players, the opposing team will win by forfeit.
At the beginning of a game, the umpires will wait 15 minutes
after the scheduled start time before declaring a forfeit.
If a team plays with 8 players, there is no automatic out for the
9th position in the batting order.
The lead-off batter just follows the 8th position in
the batting order.
TIME
LIMITS
There shall be no time limits for any National League
game during the weekend (District inter-league games may have a time
limit). For the American
League on weekends, no new inning may start after two hours and thirty
minutes unless the game is tied or is not regulation (losing team has
had five innings at bat). For weekday games, no new inning may start after 8:00 p.m.
(or earlier if in the umpire's judgment it is too dark to commence an
inning), even if the game has not gone seven innings or if the game is
tied. If an inning is
started and it then becomes too dark to finish the inning, the game
shall be continued from the point of interruption at a time to be
decided by the General Manager.
If
it is not yet a regulation game when it becomes too dark (the losing
team has not completed five innings at bat), the continued game will be
played to completion. If
the game is in the sixth inning when it becomes too dark, that one
inning only shall be continued, unless the game is tied (i.e., the game
will be over at the end of the sixth inning, unless the game is tied). If any continued game is tied at the completion of an inning,
the game will be played to completion.
TIE
GAMES
Tie games during the week will be continued at a later time (preferably
the next time the two teams play on a weekend, or otherwise as
determined by the General Manager).

LEAGUE
STANDINGS
There
will be no playoffs at the end of the season for the American or
National leagues unless there is a tie in the standings for first or
second place. If two teams
are tied, there will be a single game playoff.
EXTRA
HITTER
The Extra Hitter is a 10-man batting order with 10
starters. The EH must always be shown on the line-up card.
-
American
League - This batting order alignment is REQUIRED.
-
National
League - This batting order alignment is optional,
however, once a team starts a
game with an EH, it must continue with the EH for the entire game.
The
EH must also play the required minimum defensive innings (i.e., AL, 3
innings; NL, 2 innings).
DUGOUTS
Only
players, managers, coaches, scorekeepers, batboys and batgirls are
allowed in the dugout during games. The third base dugout is for the home team.
BALL
THROWN OUT OF PLAY
If
a ball is thrown out of play by a fielder, each runner is entitled to
two bases from where he was when the ball was thrown.
However, if the throw was the first throw by an infielder, each
runner is entitled to two bases from where he was at the time of the
pitch. If a ball is
thrown out of play by a pitcher who did not step off the rubber
before trying a pickoff play, each runner is entitled to only one
base. If the pitcher steps
off the rubber before trying the pickoff play, each runner is entitled
to two bases (in essence the pitcher becomes a fielder when he steps off
the rubber).
FAKE
TAGS
To prevent injury, fielders shall not fake tags.
Players shall be warned once.
Any repetition will result in ejection from the game.
For any fake tag, the umpire may decide to rule obstruction, in
which case the baserunner will be allowed to advance to the base he/she
might have obtained without the fake tag.

RUNNING
OVER CATCHER
To
prevent injury, baserunners cannot run over the catcher or any
other fielder. If a
collision occurs at the plate or a base and the runner did not slide or
try to avoid contact, the runner will be called out, and if the umpire
believes the collision was intentional, the runner will be ejected from
the game. If the catcher or
another fielder jumps into the base path trying to catch a ball, contact
is allowed, unless in the umpire's judgment the collision was
intentional. If the catcher or fielder is in the base path and not in
the process of catching a throw, obstruction will be called and the
runner will be safe (unless the runner intentionally runs over the
fielder).
METAL
SPIKES
Metal
baseball cleats have been approved for players in ALL Babe Ruth leagues,
including the American League.
HELMETS
FOR BASE COACHES
& BAT BOYS/GIRLS
Players
who serve as first or third base coaches, or as Bat Boy or Bat Girl
during the game must wear batting helmets when outside of the dugout.
ALL-STARS
The
managers in the National League vote for the 15 year-old all star team
and the 14 year-old all star team. The managers in the American League
vote for the 13 year-old all-star team. The 15 year old all-stars will
be selected before the 14 year-old all stars. Each all star team will be
drawn solely of players from that age group (exceptions to this rule
will be considered by the Board on a case-by-case basis).
Each
manager in the respective league votes for 15 players for the team. The
top 11 vote-getters are on the team. If there is a tie for the 11th
spot, the managers will vote to break the tie. The all-star manager
picks the remaining 4 players for the team. These last 4 choices are
solely at the all-star manager's discretion.
If
there is a vacancy on the all-star team for any reason (quit,
discipline, injury, etc.), the all-star manager can select any other
eligible player.
All-star
jackets and uniforms (except for the hat) belong to the League and must
be returned to the League immediately following the all-star season. No
one may "purchase" his/her all-star uniform or jacket without
express approval of the Board of Directors.

TEAM
AND LEAGUE SPORTSMAN
Near
the end of the season, each manager will select a team sportsman.
This should be the player who shows up to practices and games on
time, has a good attitude, abides by the rules, and accepts victory or
defeat graciously. Athletic ability should not be considered.
In the National League, the team sportsman has to be a 15 year
old. All team sportsmen
will receive a plaque at the Awards Ceremony.
After
all team sportsmen has been selected, the managers in the American
League will select one of the American League sportsmen as their league
sportsman. This player will
receive the Whitey Wootten award at the Awards Ceremony.
The managers in the National League will select one of the
National League sportsmen as their league sportsman.
This player will receive the Ty French award at the Awards
Ceremony. In voting for the
league sportsman, a manager may not vote for his own team sportsman.
It
is very important that the identity of the team and league sportsmen be
kept secret until the Awards Ceremony.
VOLUNTEER
OF THE YEAR AWARD
The
league President will select an adult volunteer of the year.
That person will receive the Volunteer of the Year award that has
been established in memory of Woody Dal Porto at the Awards Ceremony.
The only restriction on the selection is that the President
cannot select himself/herself.
ALCOHOL
AND TOBACCO
Drinking
of alcoholic beverages is not allowed on the field, in the stands, or
anywhere else near the playing field.
Smoking and chewing tobacco are not allowed on the field.
TROPHIES
Trophies
(individual and team sponsor) will be awarded to the first and second
place teams in the American and National leagues.
COLLEGE
SCHOLARSHIPS
Alameda
Babe Ruth will award at least one $500 scholarship each year (plus any
additional from donations) to a graduating high school senior who will
be attending college the next fall. The Board of Directors will appoint a Scholarship Committee,
which will select the scholarship winner(s) without further approval by
the Board. The
scholarship(s) will not be paid until proof of enrollment in the fall is
submitted.
PROTESTS
All
protests must be submitted in writing to the President within 24 hours
following completion of the game protested.
All protests will be decided by the President or by his/her
appointed committee.
16-19
YEAR OLD
For
our 16-19 year old teams (i.e., our Sr. Leaguers) at least 75% of the players must live in
Alameda and any non-Alameda players must be either pitchers or catchers.
If
there are two teams of 16-19 year-olds, the coaching staffs for both
teams will work together with the understanding that the Mariners are a
feeder program to the Merchants. The
Merchants will be the “major league” or “varsity” team and the
Mariners will be the “minor league” or “junior varsity” team.
The Merchants will have priority over fields, uniforms,
equipment, etc. The
Merchants and the Mariners may play in different leagues, and neither is
required to play in a Senior Babe Ruth League if that League is not
competitive. The General
Manager will recommend which league(s) the Merchants and Mariners will
play in, but the Board of Directors has final approval.
All
players must try out unless approved by the General Manager in advance.
Returning Merchants players may be frozen and not required to try
out with the approval of both the Manager and the General Manager.

CODE
OF CONDUCT
The
Alameda Babe Ruth program is set up for the benefit of the players with
the specific objectives of implanting firmly in the youth of Alameda the
ideals of good sportsmanship, honesty, courage and respect of authority.
With this is mind, the Board of Directors have established the
following Code of Conduct for all age group leagues:
-
All
players, coaches, umpires, scorekeepers and fans shall be treated
with respect.
-
Coaches
and players shall not demean their own players, opposing players, or
umpires before, during or after the game.
-
Players
will be ejected from the game for throwing bats, helmets, gloves,
etc.
-
Any
unreasonable display of emotion will elicit a warning from the
umpire. This includes the use of foul language. Upon receiving a
warning, the player or coach shall immediately stop arguing and
return to his position or the dugout. Failure to do so will result
in ejection from the game. Any repetition later in the same game
will also result in ejection from the game, as will a flagrant
violation at any time in the game (even if a warning was not
previously given).
These
rules are in the best interest of Alameda Babe Ruth and are to be
adhered to by all participants. Immediately
following a game, the home plate umpire shall report the ejection of any
player, manager or coach as well as any other flagrant violation of
these rules to the umpire-in-chief, who will report the incident to the
President.
Any
player who continually violates this Code of Conduct will not be
eligible for all-star selection and may be subject to further league
action. Player ejections
must be reported to the General Manager, who has the authority to impose
further punishment including suspension for one or more future games.
Any manager or coach ejected from a game will automatically be
suspended from participating in his next league game and may be subject
to further league action.
MANAGERS
AND COACHES
The
Board of Directors selects all managers for all age groups and can
remove them at any time. Managers
can choose their own coaches without prior approval of the Board of
Directors. However, the Board of Directors can remove a coach at any
time.
MANAGER/COACH
RESPONSIBILITIES
Manager
and coach responsibilities include the following:
-
To
set an example for the players by adhering to and enforcing the Code
of Conduct.
-
To
be responsible for the conduct of his players and parents.
-
To
attend tryouts for the purpose of preparing for the player draft.
-
To
attend scheduled meetings including pre-season, post-season,
general, or Manager/Coach meetings.
-
To
be responsible for the care and collection of equipment and to turn
in uniforms and equipment promptly at the end of each season.
-
To
assist with field maintenance including the following:
-
Drag,
hose down and line infield prior to the game (both teams
responsible). Note
that the Park Department assists with dragging and hosing down the
fields.
-
Pick up
trash in own dugout after the game.
-
Put away
the bases, hoses, etc. after the game (home team).
-
Drag
dirt areas at Stargell Field after the game and repair home plate
and pitcher areas (both teams).
ALL-STAR
MANAGERS AND COACHES
The
National League manager with the highest standings (based on regular
seas |